local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1
main_id = 2010
L0_1 = {}
L1_1 = 201001
L2_1 = 201002
L3_1 = 201003
L4_1 = 201004
L5_1 = 201005
L6_1 = 201006
L7_1 = 201012
L8_1 = 201013
L9_1 = 201017
L10_1 = 201007
L11_1 = 201014
L12_1 = 201010
L13_1 = 201016
L14_1 = 201018
L15_1 = 201008
L16_1 = 201015
L17_1 = 201011
L18_1 = 201009
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["201001"] = L1_1
L1_1 = {}
L0_1["201003"] = L1_1
L1_1 = {}
L0_1["201005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12070
L3_1.alias = "Npc12070"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201009Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201009"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201010"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1037
L3_1.alias = "Npc1037"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201011Xinhai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201011"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201012"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201014"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201015"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12146
L3_1.alias = "Npc12146"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201012Soldier1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12147
L4_1.alias = "Npc12147"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201012Soldier2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201017"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12146
L3_1.alias = "Npc12146"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201012Soldier1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12147
L4_1.alias = "Npc12147"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201012Soldier2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201007"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201001Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201001Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 45001001
L3_1.alias = "Gadget45001001"
L3_1.pos = "Q201002_Skiff"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["201002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201001Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201004Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201004"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1037
L3_1.alias = "Npc1037"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Xinhai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3146
L4_1.alias = "Npc3146"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q201006Dajiu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Xinhai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201006Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3146
L5_1.alias = "Npc3146"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q201006Dajiu"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["201006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12098
L5_1.alias = "Npc12098"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q201015Soldier1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12061
L6_1.alias = "Npc12061"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q201015Soldier1"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["201008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12070
L3_1.alias = "Npc12070"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201009Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q201009Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["201009"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12098
L3_1.alias = "Npc12098"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201014Soldier1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12061
L4_1.alias = "Npc12061"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201014Soldier1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12212
L5_1.alias = "Npc12212"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q201008Mob1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12213
L6_1.alias = "Npc12213"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q201008Mob2"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12214
L7_1.alias = "Npc12214"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q201008Mob3"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["201010"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12070
L3_1.alias = "Npc12070"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201009Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q201009Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["201011"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12146
L3_1.alias = "Npc12146"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201012Soldier1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12147
L4_1.alias = "Npc12147"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201012Soldier2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201012"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12146
L5_1.alias = "Npc12146"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q201012Soldier1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12147
L6_1.alias = "Npc12147"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q201012Soldier2"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["201013"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12098
L3_1.alias = "Npc12098"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201014Soldier1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12061
L4_1.alias = "Npc12061"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201014Soldier1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["201014"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12061
L3_1.alias = "Npc12061"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201015Soldier1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201015"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12098
L5_1.alias = "Npc12098"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q201016Soldier1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12061
L6_1.alias = "Npc12061"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q201016Soldier1"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["201016"] = L1_1
L1_1 = {}
L0_1["201017"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12013
L3_1.alias = "Npc12013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201006Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1037
L4_1.alias = "Npc1037"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201011Xinhai"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12098
L5_1.alias = "Npc12098"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q201015Soldier1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 12061
L6_1.alias = "Npc12061"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q201015Soldier1"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 12212
L7_1.alias = "Npc12212"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q201008Mob1"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 12213
L8_1.alias = "Npc12213"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q201008Mob2"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 12214
L9_1.alias = "Npc12214"
L9_1.script = "Actor/Npc/TempNPC"
L9_1.pos = "Q201008Mob3"
L9_1.scene_id = 3
L9_1.room_id = 0
L9_1.data_index = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.npcs = L2_1
L0_1["201018"] = L1_1
quest_data = L0_1
